May 22

Dumb Ways to Die

The free Dumb Ways to Die iphone/ipad game was released a few weeks back. We designed and built it for Metro and their ad agency McCann. You control characters from the original animation in a bunch of frantic minigames, Warioware-style, and try not to die horribly.


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Protect private parts, clean up puke, feed picky rattlesnakes, have patience at level crossings, collect characters for your train station, get silly level completion bonuses and take the Red Button safety pledge.

The game is short and sweet but hopefully a fun way to hang out with the original characters some more. (And hopefully still a good reminder to be careful around trains.)

I was glad we could finally give poor old hotdog guy a happy end:


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Sep 10
Are you not as high in the Toybox rankings as you think you should be? Same!
Hopefully this gif will help us attain our rightful positions - it shows some strategies for getting double block matches.
(You remember every double match gives you an extra life and a bunch of points, right?)

Are you not as high in the Toybox rankings as you think you should be? Same!
Hopefully this gif will help us attain our rightful positions - it shows some strategies for getting double block matches.
(You remember every double match gives you an extra life and a bunch of points, right?)

Aug 21
Barrel of Donkeys pose for their first animated gif.

Barrel of Donkeys pose for their first animated gif.

Aug 17

The Clint Eastwood Game

Step 1: Think of a simple twist on Clint Eastwood’s name. For example “Clint Westward”.
Step 2:┬áMake up a riddle that begins “What would Clint Eastwood be called if…” and ends with a cunning clue. E.g.

Q. What would Clint Eastwood be called if he was facing backwards?

Step 3: The other players try to guess your Clint. In this case the aforementioned Mr Westward.

Another example:

Q. What would Clint Eastwood be called if he painted naked ladies in the Art Nouveau style?
A. Klimt Eastwood.

You get the idea.

Aug 9

Toybox, coming soon!

It’ll be available for iPhone and iPod touch on August 23.

Aug 8
The Toybox icon.

The Toybox icon.

Aug 5

Early Prototype

The Magic Box, one of my favourite childhood toys, invented by Dad circa 1983. Lights, sounds, wires, knobs, it was the perfect control panel for any couch cushion spaceship, and guaranteed to impress even that kid down the road with all the Masters of the Universe toys.

Touch the end of the wire to one of the screw heads on the left. Each screw lights up a different coloured LED and the speaker on the right emits a different tone. Then twist the middle knob to change the sound from ooooooooo to eeeeeeeee as the needs of your space battle dictate. Jam the wire into the headphone jack in the front of the box to make crackly intercom noises.

I hope that Toybox has some of the warm worn-ness, handcrafted charm and ingenuity that I loved about the Magic Box. Thanks Dad :-)

-Julian

Aug 2
See how the purple block is going to make a match 3 when it drops? Then once the matched purple blocks have disappeared, the yellow and the blue blocks are going to drop down and make matches too. So whichever clever person set those blocks up*, they’re going to get an extra life.
You should should totally try to do that when you play Toybox.
*It was me, in photoshop.

See how the purple block is going to make a match 3 when it drops? Then once the matched purple blocks have disappeared, the yellow and the blue blocks are going to drop down and make matches too. So whichever clever person set those blocks up*, they’re going to get an extra life.

You should should totally try to do that when you play Toybox.


*It was me, in photoshop.

Jul 26

This is your ship in Toybox.


It’s done in Flash since I don’t know how to do 3D. Well that’s not quite true, I once made a 3D potplant, it looked ok but there are no potplants in Toybox.

This is your ship in Toybox.

It’s done in Flash since I don’t know how to do 3D. Well that’s not quite true, I once made a 3D potplant, it looked ok but there are no potplants in Toybox.

Jul 12
Sam’s first prototype of Toybox.
It was codenamed Gemfreak, though I can’t remember why since there were neither gems nor freaks. It did a great job of demonstrating how fun the core game mechanic is, but I think I like it better how it looks now.

Sam’s first prototype of Toybox.

It was codenamed Gemfreak, though I can’t remember why since there were neither gems nor freaks. It did a great job of demonstrating how fun the core game mechanic is, but I think I like it better how it looks now.